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X3 reunion story7/26/2023 Sometimes there is a long journey and I will add a name of a sector to it. If you were in another sector that might be a longer list. If you want to fly from Argon Prime to Home of Light, you take the south gate, so I simply would write someting like "fly to home of Light (S)" and that's it. So when you just have to fly through a series of gates to get to a specific location, I won't write long descriptions, simply the gates you have to take. Since the X-Universe is built in a pretty square fashion, in nearly every sector there is a gate that's called one of the four main directions. Go into your options and change it to 1000% to shorten wait times.Ĭheck the "Starting Tips" above, many simple things, or annoying ones can be avoided by simply reading them. Also very practical, run the SETA and it will be used until you either are docked or through the gate. In case of a gate, it will fly you safely through it. In case of a station, it will fly there and dock you (if you have permission). Remove the sector map from your screen by hitting "." and use the autopilot "shift+d". When you've found a destination (gate or station) in your sector map, select it, then hit "t" and you have it as your target. You can still fly around with it open, watch the white arrow that tells you where your ship points. Use the sector map to find your way around. Skip it if you like, but I found these things very useful to know over the course of time. If you want to post this guide elsewhere, go ahead, but drop me a mail so I know where it is posted. For everyone else it's a pretty close fit to what you encounter in the X-Universe. If you use other versions or settings, things might be different, so this guide might not be always right for you. Second, it's written using the patch 1.2 (Released late October 2005). But you should know a few things before considering this guide.įirst, it's based on the UK version of X3. This guide does not claim to be perfect, 100% accurate at all times, nor complete. The X series is often compared to the classic Elite, in that these first-person space adventure games focus on trade and exploration, as well as combat.Gameguide by Christian 'Simon Moon' Riesen ( writing a guide for X2, it seemd natural to me to do the same for X3. The game has been ported to Linux and Mac OS X Mac OS X for release in August 2007 the Linux version followed on December 5 2008. X³: Reunion was released on Octofor Windows PCs, Linux and Mac OS X and on Novemin North America. It is the third installment in the X universe adventure video game series and the sequel to X²: The Threat (2003), which in turn followed X: Beyond the Frontier (1999). X³: Reunion is a single-player space trading and combat game developed by Egosoft and published by Deep Silver. Intel Pentium 4 1.7GHz / AMD Athlon XP 1700+ġ28 MB 3D DirectX 9 compatible video card with Pixel Shader 1.3 In addition to the new M7 battleship, there is an assortment of new weapons and onboard ship devices to use and explore. Space just got a whole lot bigger with the addition of two new sectors and the introduction of the gargantuan Player HQ which allows many exciting new features including the ability to build your own ships and even give them customized space paint finishes. The new X³ 2.0: Bala Gi Research Missions: The X³ 2.0: Bala Gi Research Missions offers a host of new features and missions, allowing the player to delve deeper than ever before into the X universe. (Artificial Life) system, X³: REUNION presents players with an ever changing, evolving universe where a player’s actions really can shape the future of the universe. The Technology: Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates behave far more realistically. The economy of X³: Reunion is more complex than anything seen in the X-universe before. The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe.
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